

The fact that he was one of the only Institute guys who didn't look totally stupid helped a bit, too. He actually became sort of cool once he'd been B-Modded and loyal, since he was powerful and still liked to mess people up pretty bad- he became an ideal anti-hero. He's the token "crazy, animalistic guy" of the Squadron universe's villains, though he's a bit of a subversion in that he's a power & energy leech instead.

Lamprey is among the few Instituters who really reflect a DC character- he's clearly based off of Parasite. Some members are more dedicated than others, but they all strive to help. Responsibility (The Utopia Program)- The Squadron has founded a program designed to cure all the world's ills- Crime, Poverty, Disease, War. Reputation (Psychopath)- Lamprey is completely nuts, and attempts to kill any decent people around him for the sheer fun of it. Their minds are no longer truly their own. Responsibility (B-Modded Villain)- Having been Behavior Modified by the Squadron, the ex-Institute of Evil members are unable to break the law for any reason, betray any Squadron member for ANY reason, etc. Weakness (Over-Doing It)- If Lamprey uses Extra Effort to boost his Power Thievery, he runs the risk of over-doing it and exploding from the sheer energy. Power Loss (Thievery)- Lamprey cannot affect the energy of Quagmire's Darkforce Goo. This may be random chance, or an actual weakness. Vulnerable (Mind Control)- The Squadron Supreme have proven themselves very easy to take over mentally for some reason, as it has happened several times. Impervious 19, Flight 5- 61 points)ĭodge +8 (DC 18), Parry +10 (DC 20), Toughness +8, Fortitude +10, Will +4 (Example Powers: Hyperion's- Strength 9, Power-Lifting 4, Stamina 3, Protection 4. Variable 16 (Flaws: Limited to Touched Subjects) Senses 5 (Detect Energy- Ranged, Acute & Analytical, Tracking) Īffliction 14 (Fort Fatigued & Powers Impaired/Exhausted & Powers Disabled/Incapacitated & Transformed to Powerless Being) (Extras: Cumulative, Extra Condition) "Absorbed Blast" Blast 10 (Extras: Reaction) (Flaws: Fades) Immunity 20 (Energy Damage) (Flaws: Limited to Half Effect) PL 12 (291), PL 13-14 (291) with Power ThieveryĪll-Out Attack, Chokehold, Daze (Intimidation), Diehard, Evasion, Fast Grab, Improved Critical (Drain) 2, Improved Initiative, Improved Hold, Power Attack, Ranged Attack 10, Seize Initiative, Group Affiliations: The Institute of Evil, The Redeemers, The Squadron Supreme Spectrum's Power Prism and exploded into tiny pieces.

Role: Power Thief, Psychopath, The Hyena, Chaotic Evil VillainĪlternate Company Equivalent Of: Parasite (power-draining parasitic enemy of the world's most powerful Paragon)įate: Drained a half-dozen heroes, but overloaded on Dr. First Appearance: Squadron Supreme #5 (Jan.
